![]() I say "roughly" equivalent because the bvh uploader also tries to do some optimizations on the uploaded animations, which using. anim file is roughly equivalent to taking all the animation data out of a bvh, and then adding all of the various options chosen in the bvh floater - so you're bypassing the preview and option selection stages and skipping straight to upload. ![]() With bvh, you start with a file format and specify various options, and the combination of all that animation + option info gets sent up to create an animation. ![]() anim isn't really a file format it's just a binary dump of what the viewer uploads when it's creating a new animation. ![]()
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